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RELEASE NOTES (1.27.21.0) SIM UPDATE X NOW AVAILABLE! MSFS

RELEASE NOTES 1.27.21.0

If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.

NEW FEATURES

  • Various improvements have been worked on for DX12 around stability, performance and memory usage while we keep working on the feature.
  • Please note that our new memory allocator for DX12 on PC will only be activated for Nvidia graphic card users once the next driver is available (will improve performance). Other graphic cards already benefit from the new allocator.
  • DirectX 12 support is currently in development and can show performance and GPU memory utilization regressions compared to DirectX 11. Due to higher GPU memory consumption, the simulator may be oversubscribing memory, which negatively impacts performance. Lowering graphics settings can help avoid this situation in DX12.
  • You can now add secondary windows on the left and right sides of your main window, to enlarge your field of view, especially when you use several monitors. This option can be triggered via the Experimental option menu in game.
  • Nvidia DLSS is now available as an anti-aliasing and upscaling option on PC.
  • We implemented a new cloud layer system that will provide more vertical precision at low altitudes to better reflect the various cloud altitudes and thickness close to the ground.
  • We fixed several systems related to the bush trip activities including save system improvements (cross platform/cloud save + autosave from last waypoint/poi), overall progression system improvements and making sure we refuel after each leg completion.
  • The VFR map has been updated to include a number of new quality-of-life features thanks to Working title, as well as add compatibility for the G1000 NXi external flight plan system.
  • The G1000 NXi is now the default G1000 in the simulator! This brings a number of features to the G1000, taking it close to the real NXi unit, including: VNAV, procedure turns, holds, arc legs, visual approaches, accurate autopilot/modes, full RNAV, and much, much more.
    • Important G1000 NXi Note: The G1000 NXi is now default in SU10, however it will only display in default sim aircraft equipped with the G1000. To enable the G1000 NXi in third party G1000-equipped aircraft, please install and/or update the version of the G1000 NXi available from the Marketplace to ensure you have v0.14.
  • New key mapping options are now available for the taxi and navigation ribbon visual assistances and the display of multiplayer nameplates.
  • All in game moving boats now have a wake effect on PC. Note that not all boats are moving in the world.
  • Low power mode is now available for PC users via the Experimental option menu in game. While in the menu, this option now displays a blurred image instead of the hangar in the background. Other options and behaviors are available to reduce the sim’s power consumption: you can enable VSync, framerate is limited to 20FPS when you minimize the window, and it’s divided by 2 when you launch a download.
  • The encryption of cfg files for premium and deluxe planes as been removed so the behavior of those aircraft can be modded.
  • A new package ordering system is also available on PC via the Experimental option menu in game. The way the content.xml file used to work has changed and it may impact the behavior of your add-ons, if they were writing directly in this file. Details about the changes can be found on DevSupport’s homepage here.
  • A new Spotlight Event landing challenge is available for you to fly, featuring the Cessna Citation CJ4 landing at Entebbe International Airport in Uganda. Due to the low cloud cover, this challenge requires the use of ILS in order to successfully land.

STABILITY

  • Several crashes have been fixed across the title
  • Ongoing performance optimization work including fixes for several memory leaks
  • Fixed a performance drop when more than 4 World update photogrammetry packages are installed
  • Faster loading sequence after the Press any button screen
  • Fixed a bug where Javascript WebSockets were not closed and released properly when connection failed
  • New essential package update flow introduced on Xbox: to reduce risks of crashes, update will now occur during the boot process
  • Fixed potential performance issue over time caused by flights on some 3rd party planes
  • Fixed intense write operation occurs during initial flight on Steam as the cloud save system was making too many requests
  • Fixed low frame rate when minimizing any window other than the main one

NAVIGATION/TRAFFIC

  • Fixed ATIS reporting wind speeds in Feet per Seconds instead of Knots
  • Simvar ON ANY RUNWAY will now work even without following ATC procedures
  • Flight Planner will now try to keep the procedures transitions when loading an external flight plan

WEATHER

  • Added interpolation out of METAR data when getting away from the METAR data (distance, altitude or time)
  • Added gusts to live weather: Added data pipeline between live weather (meteo blue & METAR) and sim for gust data so that the sim features real world gusts in live weather
  • Added additional dynamic pressure and air density debug data
  • Increased density calculation extreme temperature limits by 10% to allow extreme temperatures at altitude to generate correct densitie values
  • Per feedback, turbulence & drafts have been reduced by 90% at 0kts wind speed and 50% at 1kts wind speed (no change above 3kts wind speed). turbulence and drafts have also been reduced by 50% at high altitudes
  • Various fixes and improvements on the weather panel

ACTIVITY

  • Fixed potential issues during replay (glitches)
  • Fixed loading FLT files from the cloud storage
  • Fixed countdown remaining on screen when animations are disabled in low altitude activities (Maverick)
  • Fixed some statistics not updating

VFR MAP

  • Added a navaid ident search bar to pull up navaid and airport data
  • Added ability to click on navaids and airports to pull up navaid and airport data
  • Accessing navaid and airport data will now open a pane with the following details:
    • Intersection: Ident and location
    • NDB: Ident, location, name, and frequency
    • VOR: Ident, location, name, frequency, and magnetic variation
    • Airport: Ident, name, region, location, runways with surface type and length, available COM frequencies, available ILS frequencies, METAR
  • Fixed issue where scrollbar would erroneously not appear when facility details pane was longer than display
  • Fixed issue where map zoom level was not remembered when reopening map
  • Fixed issue where waypoint icons would not appear when using external flight plan system
  • Fixed an issue where the own airplane icon could appear underneath the navaid icons and labels instead of above them
  • Added current range legend to bottom left map corner
  • Added radio ident and localizer course to airport ILS/LOC details in facility details panel

PLANES

GENERAL

  • Camera auto exposure now adapt to a reduced area in the center of the screen in VR. This avoids too dark cockpit instruments when looking at them, or over brighten exterior when looking through the window
  • AI Antistall no longer cuts the engine
  • Planes will now only save in the FLT LocalVars that have been modified since loading the plane. The Behaviors debug window can also now toggle between showing all LocalVars or only those that have been modified since loading the plane
  • Added Simvars the following simvars to read cfg parameters : SIMVAR_MAX_EGT, SIMVAR_RECIP_MAX_CHT,SIMVAR_MAX_OIL_TEMPERATURESIMVAR_TURB_MAX_ITT
  • Corrected an issue that would sometime cause the FBW to be enabled by mistake at the start of some missions
  • Fixed contrails no longer visible on multiplayer planes
  • Fix ANTI_ICE_GRADUAL_SET key event to set value on all controlled engines
  • Animation Position can now be used in the sound.xml file to trigger sounds and for RTPCs
  • Corrected an issue that could cause a crash when a Fuel System was designed with a pump not having a correct line
  • Added the PropellerPct parameter to the SimVarForSpawningInTheAir FLT parameters
  • Corrected an issue that could cause the Yoke to still be interactive when hidden in VR
  • Adding the missing FLT Parameters to set the value of Nav 3 & 4
  • Corrected an issue that cause fuel pressure to be incorrectly reduced by junction. Also added a versionning system to the fuel system which should ensure the behavior of planes does not change unless their Version number is changed in their cfg.
  • Change airliners Weather Radar beam angle to be 180°
  • Fix OBS leg not displayed when direct to an airport
  • Added VR support for Vcockpit rendered on screen
  • Fix missing cockpit interaction foleys
  • Fixed support for negative flaps drag including the CTSL
  • Change cursor management with GUI and ModelBehavior to fix the cursor disappearance after hovering a devmode GUI
  • Added a new section in cameras.cfg to configure the new camera ray collision system. This system is to be able to identify when the camera ray is intersecting with configured nodes (see SDK for more info)
  • Autopilot should no longer flyback when activating approach
  • Improve GNS 430 & 530 navaid selection
  • Improved parameters of existing cockpit camera physics so that the vertical camera shake at touchdown is more important
  • Reduced ground effect on all 3 airliners from 25% to 10%
  • Added a new parameter itt_maxcorrection to allow adjusting the maximum rate of change of the turbine itt and achieve faster itt changes when the itt_tc is high
  • Added a new parameter to control the collision between the CFD and the ground and adjust the CFD generated ground effect
  • Cleanup of glide slope code. Harmonized upped and lower bounds of glide slope correction to integral accumulation to avoid overflow & overshooting and make tuning easier. Added glide slope error smoothing to avoid PID bounces on turbulence
  • Debug AP now displays glideslope PID
  • Added new parameters to [FLIGHT_TUNING] section to control the static friction at high speeds and set how sticky the wheels should behave when rolling at higher speeds. These parameters are not used yet on any aircraft
  • Max thrust limiter now has a TC and needs 5s to go from 100% to 0% when throttle is reduced, fixes jet engine sound at full throttle stops too abruptly when quickly reducing power
  • Fixed increasing/decreasing the whole nav frequency carry the decimal part
  • Corrected an issue that would make the VNAV button of some glasscockpits not update its state when another VNAV button was pressed
  • Fixed a bug where the Weight and Balance would be set to about a quarter of the chosen value when using Hybrid/Metric system
  • Weather radar now updates properly on Xbox
  • Fixed an issue that was causing unchangeable CDI mode in 2nd and 3rd party planes with the GNS430 and GNS530
  • Fixed an issue where the COM radio could become untunable after being tuned to an invalid 8.33khz channel via the ATC window
  • Fixed weather radar rendering issues on Xbox
  • Corrected an issue that prevented the audio panel from emitting the morse code of Nav frequencies
  • Changed the Behavior of SIMVAR_FUELSYSTEM_TANK_WEIGHT and SIMVAR_FUELSYSTEM_TANK_QUANTITY’s VarSet, so that when the Fuel Version is set to 2+, they use the index of the tank rather than the TANK_XXXXX values

G1000 NXI CHANGELOG (FROM CURRENT MARKETPLACE VERSION):

Feature additions:

  • Added weather radar to aircraft with it enabled
  • Added radio altimeter to aircraft with it enabled
  • Added RA mins option to aircraft with radio altimeter
  • Added back-course support to autopilot
  • Added the current remaining active leg distance to the FPL page for the active leg
  • Added ability to edit all flight plan altitude restrictions and not just arrival/approach procedures
  • Added support for handling NAV/COM Volume knobs
  • Added support for slew mode; instrument will pause when in slew to prevent crazy flight path drawings or erroneous advancing of legs
  • Adds support for VNAV guidance to an airport when no approach is selected (allowing users to use VNAV with VFR flights)
  • Fixed issue where VPATH would fail to re-arm upon reach bottom-of-descent or a level leg
  • Fixed issue where VNAV edited altitude would be ignored if it was defined on the destination airport leg
  • Fixed issues showing the bearing pointers when selected at startup
  • Fixed incorrectly setting to/from flag based on heading when in MANSEQ leg
  • Bearing pointers should now hide correctly when showing LOC or turning pointers off
  • Bearing pointers should now hide arrow when switching frequencies to an invalid nav source
  • Fixed issue where bearing and CDI labels did not properly switch when changing frequency
  • Fixed various other edge cases with arrows/labels showing/not showing when a frequency is swapped
  • Fixed an issue where starting to edit an altitude and then leaving the page or disabling cursor would leave editing in an undefined state
  • Fixed numerous issues that caused the flight plan to activate the incorrect leg when using Travel To
  • Fixed an unlucky race condition that could result in a direct-to causing the leg to activate as opposed to going direct-to
  • After receiving community feedback, flight plans will now be loaded during bushtrips in the G1000 NXi

Bugfixes:

  • Improved calculation of intercept legs
  • Improved rendering performance of airspace boundaries
  • Adjusted max bank angle for some aircraft
  • Added LNAV vector turn anticipation to eliminate oversteer, particularly when exiting a turn
  • The Garmin traffic map range layer will now always display ranges in nautical miles
  • Fixed flight director not turning off in C208
  • Fixed bug where OBS would not work on a flight plan with only origin or destination
  • Fixed missing TOD/BOD markers on map
  • Fixed bug where TAS/TIS did not initialize to operating mode if starting flight in air
  • Fixed bug where default Bravo bindings would not change the selected altitude on KAP140 equipped G1000 aircraft
  • Fixed bug with path rearming due to changes in LNAV sequencing
  • Fixed bug where GS/GP activation would not fully deactivate vnav
  • Fixed bug where loading a visual approach would add a disco leg to the flight plan
  • Fixed bug causing ‘VNAV UNAVAILABLE’ message to show after the FAF
  • Fixed truncation of frequency transfer when using 8.33kHz spacing
  • Fixed slow response of AP pitch control to pitch inc/dec button events
  • Fixed incomplete CDI tooltips
  • Fixed missing NEXRAD on HSI map
  • Fixed bug where map range compass layer could be missing heading labels after a map resize
  • Fixed broken on-screen keyboard interaction on Xbox
  • Fixed issue where adding duplicate legs after an intercept leg could cause the flight path to move incorrectly
  • Removed screen flash upon entering or exiting reversionary mode based on real unit reference
  • Fixed issue where Engine page softkeys could be missing or become stuck when entering or exiting reversionary mode on the PFD
  • Fixed bugs with BackCourse and Approach tooltips/hardware indications
  • Fixed bug with the visual approach preview not showing the STRGHT and FINAL legs
  • Fixed bug where the pitch ref would decrease while executing unrelated autopilot commands
  • Fixed bug where VNAV would sometimes not re-arm on level legs

F/A-18E/F SUPER HORNET

  • HMD has been added

BOEING 787-10 DREAMLINER

  • Corrected an issue that caused the flight officer’s Baro Knob to not make any sound when rotated

BOEING 747-8 INTERCONTINENTAL

  • RTO does not disable after a full stop on runway anymore
  • Altitude callout now take landing gear in account

AIRBUS A320NEO

  • Corrected an issue that caused Autobrake not to properly disable after the gears are raised
  • TRK mode is no longer changing map North reference
  • Change handling of JS waypoint in FlightPlanManager to avoid function call on null objects that were causing freezes on Constraints mode and VFR map
  • CDU STAR selection now defaults to NO TRANS
  • Fixed TCAS Icons not displaying correctly

CESSNA 172 SKYHAWK G1000

  • Adjusted new ground collision parameters to improve ground handling in cross wind and at high speeds
  • Added new parameters to [FLIGHT_TUNING] section to control if and at what speeds the crosswind effect is cancelled out on ground. Removed all crosswind cancellation on the aircraft
  • Trimmed rudder 1° more to the right to fix left rolling tendency of aircraft during cruise
  • CDIs in the Classic version are now fully independant to display GPS or VLOC source
  • Corrected the Default AP Pitch Mode
  • Toe brakes now animate when brakes are applied
  • Corrected an issue that would prevent the validation of a checklist step relating to the Standby Battery state
  • Fixed issues with NAV, VLOC, and GPS indicators on CDI lighting in incorrect conditions: indicators and flags should now match corresponding GNS CDI state

DARKSTAR

  • Correction landing light angle
  • Airframe paintings and textures improved. Some paintings was missing
  • Some Wear and Tear added in the cockpit
  • Correction Light position airframe
  • Better cockpit lighting

BEECHCRAFT KING AIR 350I

  • Fixed glideslope PID for better glideslope following
  • Ground Power can now visually connect
  • Added the Ground/Fine Throttle section to ensure the plane can be setup to not move without parking brake

DAHER TBM 930

  • Fixed glideslope PID for better glideslope following
  • Panel light knob does knot change screens brightness anymore

CESSNA CITATION LONGITUDE

  • Corrected an issue that caused the taxi light not to work when starting in apron
  • Changed display logic of reverse transition title on EICAS display to remove flickering of the title during transition

CUB CRAFTER X CUB

  • Added AP disconnect button

ICON A5

  • The touch back button of the Aera doesn’t holds the Gamepad cursor anymore

BEECHCRAFT BONANZA G36

  • A part of the landing gear was not animated and was clipping with the fuselage

ROBIN DR400/100 CADET

  • Toe brakes now animate when brakes are applied

AVIAT PITTS SPECIAL S2S

  • Fix radio knob sound not emitted

EXTRA 330LT

  • Adjusted new ground collision parameters to improve ground handling in cross wind and at high speeds
  • Fixed fuel tank selector

WORLD

  • Removed trees before runway 25R at EDDF
  • Remove leisure boat slider as it was not relevant on Xbox
  • Fixed building texture flickering that could occur on Xbox
  • Fixed an elevation issue on a bridge at KDFW airport that crashed the plane
  • Fixed elevation data spikes at several POIs for the Patagonia bush trip

UI

  • General Marketplace Debug
  • Fixed an issue where the cursor would act as in panel movement mode in the pause menu
  • Fixed some input not recognised when the cursor was active
  • Fixed deported VFR Map widget on a lateral screen couldn’t zoom
  • Create an “Experimental” tab for experimental features – available only on PC
  • Change framerate option description to better explain what the option actually does when the screen refresh rate is different than 60Hz
  • Added options to customize subtitles
  • Various improvements to Screen Narration throughout the menus, installation, onboarding, cockpit instruments and notifications during flight. For further details, see www.flightsimulator.com/accessibility
  • Added a Remove Friend option in game

PERIPHERALS

  • Fixed issues with keyboard secondary binding
  • Fixed action trigged when hatswitch is used on a combination with a button
  • Added a new “Short Keyboard” preset, aimed to support 60% keyboards
  • Added the LED and SIP support for the TurtleBeach Velocity One on Xbox

VR

  • Depth Reprojection Option added to get smoother experience
  • Adding a world scale perception option slider in the VR graphics settings
  • Frustum Culling support for canted displays
  • Fixed the default opening position in VR
  • In flight panel window positions are now saved after closing and reopening from the toolbar in VR
  • Fixed Toolbar Panels opened in VR are still opened when switching to normal mode
  • Fixed the raycast not being aligned with the arrow and the white dot when moving the motion controllers in VR
  • Fixed a bug where World Scale modification was not saved

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